![]() ![]() (and of course I will share it here with your name) Now only 2 languages exists, but if you can (and want to) translate it to your language, find me and I will help you to prepare it for a new lang. Here you can see the available languages. You don't have to enter the entire item name, but you must enter at least 2 characters. You must enter the owner's name properly. As the text says, you must fill at least one field. Here you can search for other player's items. If you delete items but you don't hit the apply button, the changes won't take effect. If you reopen the trade window again, you will see the saved state of it. If you hit the "Apply" button, your items will be saved temporary. Also, if you can set sockets to the item, the socket buttons will appear. weapon, armour, etc.) the "Set bonuses" buttons will appear. If the item is stackable, an input box appears. If the item's name not exist or more than one match with it in the server's item_proto table, it will push back an error message. If you click to the "Make trade" button, you can set up the trade.įirst you must enter the whole name of the item. If you define the "trade price" they won't be able to select how much they want to buy (they are only able to buy the whole stack). If you sell stackable item, the players could select how much they want to buy. The item's bonuses are displayed on the middle of the window. If the trade finished successfully, the bought item will be placed into the "purchases" group, and the original owner will be able to claim his/her item(s) in the "Get items from trade" group. If you move your affected items in your inventory or change they quantities during the trade, the trade will fail. If you want to pull item to the right grid that is already on the list, it won't be accepted again. If your item's count doesn't fit with any of the owner's item's count, your item won't be accepted. If your item has more bonuses than the same item on the owner's list, but the other bonuses are fit, your item will be accepted. If your item's bonus value higher or the same as the same item on the owner's list, your item will be accepted. (Its only clickable if all conditions are accomplished.) If you fulfilled the owner's demand, the "Buy it" button will raise. You are only able to pull items to the right grid that is on the "owner's list". If you want to buy the selected item for other item(s) you have to fulfil the owner's "dream". If you click on the "View" button (if its shown) you will see the owner's demand. The item's price will be removed from your tradehouse account's bill, and will be credited to the owner's bill. If your purchase is successful, the bought item placed into the "purchases" group, and you can claim your item there. The shown gold is stored in the system, and its value is not equal to the value from the player's inventory. The thee button (and the gold/DC texts) on the right side only displayed if that price is defined. If we hold our mouse on the item's picture, we would be able to see its bonuses/stones. ![]() Then you can find 2 more functions, the search and the sell functions. After the items there is 3 groups where we can manage our stuffs. On the left side we can find the available menus. Also the layout here and there is not the best. Since I'm not a designer and my "graphical skills" are under zero, the system doesn't contains bonus pictures, so it uses the default graphic. Then with more than 180 working hours (totally) behind my back I'm here. He told me that it would be better if they could set the gold price via an item (what's value is very high). This idea inspired by one of the players (from a server where this system was able to use). This feature was: the trade system (I will explain its working later). Then I've published it on the 2nd of December, 2014.Īfter some time I've decided to translate it into English and I've got a new idea for a new feature. but this server has never started, and nobody used this system.Īfter some mounts I've decided to publish it on the Hungarian forum, because it won't worth to work on it for long hours if nobody uses it and its just collecting dust on my computer. ![]() Originally the system was created for one of my friend's server. Then in the following 8 days I made it (it took about 80-90 working hours). I've got an idea one year before, that it would be good if the players would be able to put their items into a "global" system where they could see the other player's items, and they could buy it for DC or gold (that time I worked with the latest vanilla core (not with the source)). and you just want to download it and put in to your server, just scroll down until the " Set up" subtitle.įirstly let me tell this system's story. If you aren't interested in the introduction/preview etc. I would like to share my "little" system.
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